If you would like to change the number of bots in a singleplayer match, open "AIDefault.ai" in the following directory:Ĭhange the following code and replace "0" with "1":Ĭhange the following code for your desired amount of bots:
The serial keys can also be found in the "reloaded.nfo" file.ĭuring installation you need to install the dedicated server as well.Īfter installation is complete, install the v1.41 patch located in the "Patch" folder.Īfter installing the v1.41 patch, extract the v1.41 crack provided in the "v1.41 Crack" folder located in the "Patch" folder. Review Scores: 90.07% (GameRankings 65 reviews), 91 (Metacritic 55 reviews)ĭuring installation, use one of the following serial keys: Time Investment: 45h 18m (HowLongToBeat 29 polled)
Storage Space: 6 GB (3 GB + 3 GB) of free space is required for installation, 3 GB after installation integrated graphics require dual-channel (2 x 1 GB) or better GPU: NVIDIA GeForce 7800 GTX, ATI Radeon X1900 XT, Intel HD Graphics 4000 (1 GHz), or better Regardless, you will slaughter noobs on the easiest setting and you will cry for mommy on the hardest setting.ĬPU: Intel Core 2 Duo E6600 2.4 GHz, AMD Athlon 64 X2 5600+ 2.8 GHz, or better But I haven't seen any major differences in their overall behaviors changing from the easiest to the hardest difficulty. You can scale the accuracy of bots from legally blind to 360 no scope. commander does not call in UAVs or supply drops but will give orders to attack/defend and call in artillery strikes (with v1.41 and earlier).īots do sometimes suffer from "hive mind" behavior and they often attack in the same way on certain maps but matches overall feel very dynamic and I have been very surprised by the turn out of some rounds. They will place C4 at flags and even on enemy vehicles! The A.I. ability to use all of the player functions in the game -> GOODīots use all of the stock weapons and equipment (except for land mines and claymores) and they will use every vehicle in the game competently (their jet and attack helicopter skills are very impressive, though it is worth mentioning they sometimes behave derpy with land vehicles and boats). I'm ignoring Battlefield 2142 for the remainder of this post since Battlefield 2 was often considered the better of the 2 games and there are more options and features as you will see. So Battlefield 2 and Battlefield 2142 were the last Battlefield games to have bot support. It is a shame that bot support never made it to Frostbite because it is still being used today so there would be little reason to not include it in every Frostbite Battlefield game if it already existed in one Frostbite Battlefield game. Being that Battlefield: Bad Company (2008) had the most radical change in the graphics engine (shifting from Refractor 2 to Frostbite) it makes sense that this was the cut off point.
If a sequel uses a derivative of the predecessor's graphics engine, it would be as simple as porting the code and making small adjustments.
You learn from what you have done in the past and you can create something better with less time in the future. is hard (and anything that is hard costs money) but once the framework has been created it should not be a huge undertaking to create A.I.
Effort/Cost: I don't think effort and cost are the best reasons why offline bot matches have disappeared. Even though the campaign is pile of shit that no one plays and a theoretical offline multiplayer component is actually in the long run the much better value proposition because, as stated earlier, it is infinite replay value.ģ. A campaign component and a multiplayer component sounds like way more content on paper than just an online and offline multiplayer component.
The less options people have, the more likely they are to keep up with the latest installment and pay more money. Shutting down servers, low player counts, and/or the online environment being filled with hackers often pushes people to buy the next game in the series. Long after the servers have been shut down you can still play these games just as they were in their hay day. Replay Value: Multiplayer games with offline bot match options have infinite replay value. Changing Conditions: Since the internet has become a staple in everyone's home, the need for offline substitutes has faded.Ģ. Why they bothered wasting their time and money making shitty campaigns instead is beyond me. So why are we talking about Battlefield 2 if there are so many newer Battlefield games out there? Unfortunately DICE/EA decided to remove singleplayer matches with bots from all of their future games (the last game to have bot support was Battlefield 2142 which was released in 2006).